8 CL3
import random
from deap import creator, base, tools, algorithms
creator.create("FitnessMax", base.Fitness, weights=(1.0,))
creator.create("Individual", list, fitness=creator.FitnessMax)
toolbox = base.Toolbox()
toolbox.register("attr_bool", random.randint, 0, 1)
toolbox.register("individual", tools.initRepeat, creator.Individual, toolbox.attr_bool, n=100)
toolbox.register("population", tools.initRepeat, list, toolbox.individual)
def evalOneMax(individual):
return sum(individual),
toolbox.register("evaluate", evalOneMax)
toolbox.register("mate", tools.cxTwoPoint)
toolbox.register("mutate", tools.mutFlipBit, indpb=0.05)
toolbox.register("select", tools.selTournament, tournsize=3)
population = toolbox.population(n=300)
NGEN=40
for gen in range(NGEN):
offspring = algorithms.varAnd(population, toolbox, cxpb=0.5, mutpb=0.1)
fits = toolbox.map(toolbox.evaluate, offspring)
for fit, ind in zip(fits, offspring):
ind.fitness.values = fit
population = toolbox.select(offspring, k=len(population))
top10 = tools.selBest(population, k=10)
print(len(top10[0]))
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